Their name
Your child is the hero: their name appears in the story and in the narration.
Sound familiar?Big emotions
That scene at every board game that ends in tears...
The medal for trying again
What you’re living
If they lose they flip the board, cry or cheat to always win, and every game ends in drama.
The emotional layer
What your child practices
Your little one learns to lose without falling apart: breathe, congratulate the other player and ask for another round
The main character loses and everything lights up inside: they lost, they wanted to win. They discover that games hand out two prizes: one for whoever wins the match, and a secret medal for whoever can breathe, shake the other player hand and ask for another round. They practise losing in small doses with short games, until the medal for trying again starts to weigh more than the one for winning.
It’s not a generic story with a name on top. Each answer really changes something in the tale:
Your child is the hero: their name appears in the story and in the narration.
The text adapts: shorter, concrete sentences for little ones; a touch more nuance for older kids.
Their interests (dinosaurs, the sea, trains…) weave into the story so they stay hooked.
You pick the exact moment that triggers the overwhelm at home: the story starts there, not in a generic example.
Whether they shout, drop to the floor or shut down: the hero lives it in a similar way, so they recognise themselves.
The situation you live, for example: they lose a board game · someone gets there first in a race · they get a bad card · they are losing halfway through a game · they always want to win and cannot.
The phrase they keep
«I lost this time. I breathe. I ask for another round.»
We do not apply a universal arc. This situation has a specific narrative recipe: Limit or overwhelm.
They cannot handle losing
Your little one learns to lose without falling apart: breathe, congratulate the other player and ask for another round
We read behaviour as a signal and identify the need this recipe may support, without turning that working hypothesis into a diagnosis.
Limit or overwhelm. Anticipates the concrete ending, validates while holding the limit, offers a closed choice and follows through without imposing support. It separates feelings from harmful behaviour and reconnects in the child's time. No trick erases the discomfort, and breathing, hugs or a repeated phrase are never compulsory.
The phrase shown in the catalogue is “I lost this time. I breathe. I ask for another round.”. The final recipe also fixes the adult phrase, child phrase, main response and home practice.
The same recipe coordinates the illustrated story, narration, song, activity and family guide.
The anchors are checked across all five pieces. If one changes, the complete Moment is reviewed so it never gives mixed instructions.
Handling defeat is trainable self-regulation: practising short losses in a safe setting, having the adult model being a good loser and praising the reaction (not the result) helps a child enjoy rule-based play.
Source: Vygotsky (self-regulation in rule-based play); Dweck, process praise
Grounded in developmental psychology and citable sources. It does not replace a professional’s assessment; if anything worries you, talk to your paediatrician.
The illustrated story with their name and your exact situation at the centre of the tale
The audio story in a single warm voice, to listen to without a screen
The Moment’s song, made to measure for this same situation
The guided activity to practise the skill through play, with everyday things
The family guide: the need underneath, and the exact words for the hard moment
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Practise it through play
Lots of tiny defeats to train the big one
Normalises the frustration of losing and gives them a rehearsed script for the moment of defeat.
This proposal is not for sale yet: Samantha must approve the complete Moment and all six languages.